It’s been a year since I started working on the Metal version of Uru/Myst Online!
In 2020, I received an Apple Silicon Developer Kit. One of the first things I did was make a list of games I wanted to see on Apple Silicon. I wanted to understand the performance of the DTK, and I also wanted to keep some existing titles from being lost in the transition.
On that list was Uru/Myst Online by Cyan – which holds the distinction of being the only Myst game to never get a native Mac release. Over the years there had been various WINE wrappers but never a real Mac client. If Apple ever cut off Rosetta support, the WINE wrappers might not keep working on the Mac.
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